I was thinking that my first vision model cant give me a feeling of emperor, so I tried to change his pose, I opened his arms so that makes me feel the majesty of the emperor and then I fix some body issue such as too strong back and shoulder as well.
I imported the new model as OBJ into Marvelous Designer to edit costume.After finishing everthing in Marvelous Designer, I imported the costume model into Zbrush. And that looks very nice so on.But a big issue came to me, once I add polygons of the model, the mash would be separated into parts.I thought it was my polygroups issue, so I checked the polygroups and my model was in different groups, then I merge them in one group and I thought that would be working, but it didnt.I send message to my tutor Luca for help, he told me this was the issue of vertices, all elements were not welded together and he suggested me to try to edit vertices in other softwares and then export out to Zbrush. After that I noticed that there is a export setting cam merge all close points, so I tried to select that setting and you can see that all red points was merged points. As I select merge vertices settings in Marvelous Designer, I got a very nice shape in Zbrush and there was no issue after Danymash it.
During the editing process of the costume, I realised that as an emperor, the hemline of his skirt was too small, which resulted in a lack of tension and aura, so I increased the fabric of the hemline to enhance the character’s aura.