Face Editing

In this stage, I just built a very base shape for the face, so it looks a little bit werid and what I gonna do in the next stage is to do modification and edit more details on it.

After a long time modification, I think the shape and the structure was much better than it used to be. So I started to do details.

For adding details of human face, I use a tool called Zwrap which I spent $99 to bought it. In this tool, I can do more than editing details on model but also can do topology. Once I match the texture to the corresponding points of the model in the Zwrap window, the computer does the wrapping calculations so that the details are perfectly reflected on my model.

This is the model after Zwrapping.

And then I did some little modification on the shapes of eyes, mouth and ears.

Final Shape

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