Armour Editing

Block in Maya

For a better shape of my character’s shoulder armour. I decided to block out a basic shape in Maya, and then I will import the OBJ file into Zbrush to build details.

Rebuilding meshes in Zbrush

After importing the OBJ file into Zbrush, I just did a dynamash and then used Zremasher to rebuild the meshes. So, now this modle is ready for me to edit deatils on it.

Editing Details

At first, I tried to make the deatils by using brushes, but the fact was that I coudn’t held the shape, expecially the edge of the parterns which higher than the surface, that was making me suffering.

Finding a Way

Fortunately, I found a video on Youtube made by Seth Thompson who worked in Blizzard. In this video, he tought me how to use mask brush to build ornamental designs, he would draw a basic shape of partern with mask brush and then fix the edge by wiping the superfluous edge. This was really helpful for me. So I started built ornamental designs of my model in this way.

By this way, I did more details.

After finishing the shape, I strated to draw some little partern on the surface.

Final Model with a Simple Texture

Another Shoulder Armour

I built the another shoulder armour by this way.

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