WEEK 10

Artstyle testing —— Spaceship

References:

DIE

Having studied the relevant concepts of embodiment, we concluded that switching perspectives too frequently within a limited timeframe would confuse users, leaving them insufficient time to immerse themselves in the narrative. This proves highly detrimental to conveying the story’s emotional resonance. Moreover, Embodiment theory cautions us against confronting users directly with suffering in VR narratives, as this positions them as “victims” – an outcome we wish to avoid. Consequently, we altered the narrative logic, establishing a permanent third-person perspective to observe the story, albeit with different narrators.

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