Character Developmen —- General (2)

Some other vision of sketches of details

Shoulder Armour

Chest Armour

In the design of the breastplate I used a lot of bronze designs, the
breastplate is the largest of all the parts of a piece of armour, and when
an observer is looking at a piece of armour, they will often notice the
chest first. So I think it’s one of the parts that needs to be taken into
consideration. In addition, the design language of a piece of chest
armour can often determine the style of the whole armour, so when I
designed the chest armour I referred to a lot of bronze textures to help
me express the important bronze culture in the Qin Dynasty culture.
It is also interesting to note that if the breastplate is engraved with a
horrifying beast, it can often serve as a deterrent to the enemy, so I
gave priority to Taotie for the design of the breastplate.


But in the end I chose the dragon instead of the taotie. The reason
why I did this is because the layering of parts can add a good sense of
visual hierarchy and volume, and the Taotie’s texture doesn’t lend itself
to a layered effect. Instead, the intertwined dragons fit this idea.

Mask

The mask wasn’t really the focus of my design this time, it was just used as a small
element. In my design, when the general puts on the mask he can get some kind of
powerful divine power, it’s like unlocking a second soul in his body, then I associated
the liberated soul doesn’t necessarily have to be a human soul, so I imagined this soul
to be some kind of divine beast’s soul. Therefore, when I was designing the masks, I
gave up thinking about human masks and focused on beast masks instead. Masks with
beast totems can not only highlight the power but also deter the enemy, which I think
is a very good idea. I referenced the tiger’s totem as well as some unicorn-like masks,
and designed abcd four masks respectively. For the first one, I adopted the bronze
tiger motif, which gives a sense of waiting for an opportunity to strike, but I didn’t
adopt it because the design was too flat. b: For b, I chose the taotie motif, but with the
difference of tucking the chin inwards to make the whole thing an inverted triangle,
which makes the mask fit the face better and is very aggressive, and I adopted b. c: c was inspired by the tiger-type half-envelope mask, but it didn’t have a bronze look to it, so I didn’t go with it. d: For d, I drew on this excavated bronze mask, but the design was limited by the fact that there was a real
one, and the whole thing was too similar, so I finally gave up on this option.

Design Iteration

Inspiration

Iteration

Through the collection of specific forms of armour, I have summarized several design features:

1. hang a circle of red decorations around the armour,
which can be a cape or a skirt, which makes the armour very dynamic.


2. wear a layer of clothing outside the armour and it can be asymmetrical, which
makes the character look not rigid and dynamic.


3. make the armour big and exaggerated, and you can design some sharp shapes. This kind of armour
gives people a sense of aggressiveness and bravery.


With the above summary, I simply iterated on my existing draft and came up with abc, but in the
end I still think my original draft is better, because a looks richer, but lacks the Qin Dynasty feel and instead looks more like something from the Ming
Dynasty. b this design doesn’t look very serious, and obviously doesn’t fit the image of a mature and stable Imperial General. c The armour I find too
aggressive and exaggerated, as well as being completely out of context with the Qin Dynasty. So I’m still going with the original version.

Final Concept

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