Shoulder Armour Building& Fixing

First of all, I drag a very basic shape of the shoulder armour, I make it I made it extend a bit down to the chest, so that the chest area doesn’t look so spacey.



use Zmodeler to edit mesh


but I didnt do polygroups in Zbrush which makes that shape looks not like hardsurface but like clay. Unfortunatly, I didnt notice this big problem just kept working on the ornimental sculpturing.













This time, I use mask brush to do polygroups, fold it and zremesh it by polygroups, so I got a very nice hardsurface shape.





use mask brush to do ornimental sculpturing.


simple render in Zbrush
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