Shoulder Armour Building& Fixing

First of all, I drag a very basic shape of the shoulder armour, I make it I made it extend a bit down to the chest, so that the chest area doesn’t look so spacey.

based on that shape, I do a topology in maya in order to get a nice hardsurface shape.

use Zmodeler to edit mesh

but I didnt do polygroups in Zbrush which makes that shape looks not like hardsurface but like clay. Unfortunatly, I didnt notice this big problem just kept working on the ornimental sculpturing.

Finished shoulder armour
After finishing the this part of sculpturing, I sent the screenshots to Luca for feedback, and just like Luca said, most of the details or quite chunky, it needs redesign, what is more, I need to focus on the edge including hard shape of the edge and the subvert also need to be considered. For a better looking, I decided to rebuild this armour.

This time, I use mask brush to do polygroups, fold it and zremesh it by polygroups, so I got a very nice hardsurface shape.

Very nice shape, very nice edge.

use mask brush to do ornimental sculpturing.

simple render in Zbrush

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