Taotie Belt and Armour Pieces
Block out in Maya




It is time to build differents of the belt, I use Maya to build a basic shape of the Taotie and then import into Zbrush for further sculpturing.






And I was considering about the project I made in year2, in that project I built a big mecha and even I got a A+ in that project but I think there are lots of points I can do better such as the the edges of the mech are not hardenough for a hardsurface, so I realyy want to make hardedge hard enough in this project.
For this puporse, I use Maya to make sure the meshes are perfect and then extured it in zbrush so I can get a hard and clear edge.






Cloud armour




The same way, block out in Maya and sculpturing in Zbrush for clear shape and edge.

Armour Pieces
For those complex pieces, I used a function called nanomesh in Zbrush, first of all, I need to build a average mesh to make sure regularities of distribution then use the brush in Zbrush to draw on this mesh. So I can get a regular distribution of pieces. ( Based on the mesh I made.)




Final view
