WEEK 3
CVRPP
This week, our opinions diverged. In my view, a card game would serve as an excellent medium, whereas zhenhe contended that card games might present numerous technical challenges requiring careful consideration. Consequently, after deliberation, we decided to alter the game format to resemble a mutual object-throwing game.
DIE
This is our brief ideal:
The toy, story begins during the eleventh soldier recruitment drive. Father leaves home to enlist. Before departing, he gives his young child a small toy soldier. Mother quietly fastens a protective charm around his neck. The child is too young to comprehend the cruelty of war. His world remained filled with his mother’s care and the companionship of toys, while outside lay bombs and chaos. In his father’s absence, the child played with the toy soldier, imagining his father as a hero. Occasionally, letters from the front brought comfort to the family. As time passed and the conflict intensified, the child clung steadfastly to the little soldier. Ultimately, the war concluded with a ‘victory,’ yet the father did not return. Only the dust-covered, worn amulet came back. The mother clutched it tightly, while the child embraced the toy soldier. The house fell silent, signifying that war brings no reunion, only loss and endless waiting.
Child’s Perspective → Innocence and Purity:
Core Concept Points
Mother at home, father on the front lines, the child growing up between them.
War forces the child to mature without familial warmth.
Through the child’s eyes, the contrast between innocence and cruelty becomes starkly clear.
War is nothing but a political game.
Time: World War II
Perspective: First-person view of the child, mother at home, father at war.
First tutorial, Ana gave us a few questions to consider about:
