Eyeballs
Firstly, I use Zmolder to make a hole as a iris, I delated the meshes in the middle and then extured all the polygons. Now I can easily to use brush to sculpte the details.






After finishing the details, I painted color on eyeball so that i can see how the eye would be looks like.


Baking in Substance Painter
I created another outer layer for the eyeball, larger to simulate the texture of the eye glass. The I edit low poly’s UV in Maya for baking and texturing.





Import it into Marmoset Toolbag4 for rander ( also it was a test )

But that looks not good, I think I must miss something important and then I learned that i missed a map called parallax map, and I should not make a hole in the middle, sp I decided to make another one.
Sculpting in ZBrush






The same, use mask brushs to create the texture of eyeballs.
Texturing



Making Parallax Map
This map is very easy to make, i just need to import basecolor map into Photoshop and create a new layer with black sphere in the area of iris, then blur it, so I can get a nice parallax map.



Apply Parallax Map in Marmoset Toolbag 4





Final Rander

